Autum Nights By RVMECH
rvmech@cncgames.com
This map is the intellectual property of RVMECH
It is copyright protected under license by cncden .com
Copyright cncden~rvmech 2003
Your free to play the map, decompile the map, inspect the map,
and anything else your heart desires. YOU are not allowed to offer  it on your website for download.
I made it, I own it, I say where it gets downloaded from. It was made available to the Generals fans from my website http://www.cncgames.com
CNCGAMES.com is the owned and operated by Hal Lynch aka Lion..


This map is designed for skirmish and on-line play. Unless you have a computer that is at least 2.0ghz, 512 mbs of ram and a decent video card I suggest that you play with your graphics card turned down and only play against one opponent at a time.




This an 8 player map that was initially designed for EA by me and not used. The map was designed for tourny play. It is  quite large and has over 2500 objects in it as well as 4 large railroads that circle the map at regular intervals.

I have also included the Horse and Cart unit that was removed from the game. These files must be placed in another file, so make sure you read the instructions at the bottom of this page.

The scenario takes place just after sundown in a rural setting sometime in late fall (Northern Hemisphere).

The trains can be garrisonned with troops and armored units when they stop at the local train stations. You may also get them to exit at your opponents local train station. Although the Engine is indestructable the cars aren't so try not to shoot out the train windows or you will find your self exiting the train in a rather ugly fashion..=)

This map also includes my "Almost Human" AI. The easy and medium AI have not had many modifications done to them other than some basic base layout defined by the map ini file. The brutal however is extensivly modified to act as a human player . 

The USA  AI will choose from three seperate startegies when the Strat center is built...just as you would. It will also choose from three seperate skillsets, or generals options depending on the points aquired....just as you would. It might decide to use the A-10 thunderbolts or it may decide to employ paratroops. It may even decide to use a combination of both. There is no way to tell until you are on the recieving end.
 It will choose different priorities to attack at random times..just as you would. It may decide to take out your defenses first and then work on your base buildings. It may decide to eliminate your tanks and infantry first then work on your base buildings. It may even just decide to go straight for your throat. No way to know until it happens.
 It also now attacks from four attack paths versus the normal three.
Armored teams now have Comanche air support to protect them from ambush. 
The Usa AI will also choose from three seperate "Generals style" templates.  You may find yourself fighting a general that relies heavily on ground troops and armored vehicles, you may find yourself fighting against a general that believes heavily in air power. The last general you may find yourself up against is a one that likes to employ balance between the ground troops and the air power. ONLY the balanced General will build and use the Particle Cannon Uplink. How will you know which is which?...If you see 8 Raptors, 4 Comanches, and tank division hitting your base then the Air power general is greeting you. If you find that you in the middle of the Mother of all tank wars then you may assume that the Ground General has sent his calling card. If you notice a ION cannon burnimg up your supply building then  the balanced general has come to visit.
The USA AI will also employ the normally unused upgrade available for some of it's units, IE Comanche Rocket Pods and Drone Armor.

The China AI will also choose from three seperate skillsets. It may use Artilley barrages or cash hacks, or a combination of the two. It may use Nuke Cannons or Cluster Bombs...just as you would.
The China AI will also make better use of it's Bunkers, over time it will fill them with tank hunters to augment its base defenses.
The China AI will also use four attack paths verses the normal three.
The China AI will move it's Hackers away from the barracks area and into a relitively safe area in order to steal cash, unlike the normal AI.
The China AI will , like it's counter part the USA, choose from three seperate  templates. One relies heavily on ground power , one relies heavily, very heavily , on air power, and the last one uses a balanced attack. Only the balanced template employs the nuclear silo. Only the AI knows which one it will choose from. 
The China Ai also employs the normally unsed Nuclear Tank upgrade and the Subliminal Messaging upgrade.

The GLA AI also chooses from three seperate skillsets. All three rely on the Rebel Ambush, but combine the Cash Bounty as well as the hijacker upgrades in different levels. The GLA general uses only one template...ground power. However, it uses them quite well. it employs more diversified attacks and uses the Angry Mob to it's advantage during the heat of the battle verses the end when it is almost defeated. The Angry mob is also upgraded to  "Arm the Mob' by 66%. There are also more of them. 
Bomb Trucks will now choose whether to use the biotoxin or high explosive upgrades. They also come at you in groups of no less than two.

All of the AI generals will build their respective bases in a more efficient manner. Base defenses surround the base area. Power plants are located on at least three sides. China will build two propaganda towers in a strategic manner. The GLA will build tunnel networks next to  Stinger Sites to provide added support in fending off assaults from the air and ground combination attacks.

Extra teams have been provided for the extra attack path. All brutal teams have been some what modified to reflect the General that employs them. Some teams are larger than normal some are smaller and some are very diversified inorder to provide for most situations.

This is beta version and I am open to suggestions and tweaks. Feel free to email me and give me your thoughts and suggestions.   

To use the map look in your computer for a folder named My Document/Command and Conquer Generals data/Maps. If this directory doesn't exist, play a skirmish map and comeback. The folder should be there now.  Extract the COMPLETE FOLDER included in the map zip file in the My Document/Command and Conquer Generals data/Maps

. 
The folder named W3D contains the Hosercart W3d file. It should go into your My Document/Command and Conquer Generals Data folder.
 ------------------------- !!!!IF YOU ALREADY HAVE THIS FOLDER!!!!-----------------------------

Then remove the contents from this one and place them in your exisisting one, or it will overwrite it. 


Fire up the game and you should be good to go. 